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Writer's picturePeter F Gallagher

Change Management Gamification Leadership - Virtual Video Demo

Updated: Nov 17, 2020

Change Management Gamification

Change Management Gamification is the new trend which helps to engage your employees by using gaming methods. We use gamification so that your employees can learn, test and prepare for organisational change.


Change Management Gamification Leadership - Leadership of Change Volume A: Volume A is a fascinating change management implementation simulation that offers leadership teams and leaders of change® experiential learning in a safe environment. This enables them to learn, test and reflect on their change leadership capability and skills.


Game Formats: Volume A can be played face-to-face in a workshop setting or online using the gaming platform. The virtual online version can be played as an individual, players verses players or team mode. The face-to-face version is played using physical boards positioned on each team's table with a larger progress board positioned centrally in the room.


Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the automotive industry will be impacted by 4IR like never before! We use gamification (both virtual and face-to-face) during our “Change Leadership Alignment” process. It utilises experiential learning during a change case study where the leadership team gets to assess, select and implement their chosen change tactics through the 10 a2BCMF® Steps:



Gamification Objective: During the simulation the change leaders (usually in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and Sustain. They will be scored on how successful their tactics were in implementing successful change.

Outcome: The participants will be equipped with knowledge, experience, a Change Management Framework, Models and Tools which will enable them to be successful as leaders in delivering organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.

The Theory

All Leadership of Change® games are based on the proprietary a2B Change Management Framework® (a2BCMF®), the AUILM® Change Adoption Model and the a2B5R® Employee Change Behaviour Model. Other a2BCMF® concepts can be read in the Leadership of Change® Volume 3 - Change Management Handbook.


Develop Leadership of Change® skills and knowledge through change management gamification

About the Leadership of Change®

The Leadership of Change® encompasses change management concepts, models, depictions, assessments, tools, templates, checklists, plans, a roadmap and glossary structured around the ten-step a2B Change Management Framework®. The delivery vehicles are change management books, change management gamification manuals, change management gamification workshops (face-to-face/virtual), leadership alignment workshops and masterclasses.


 

Peter F Gallagher is a Change Management Global Thought Leader, Expert, International Speaker, Author and Leadership Alignment Coach.


Ranked #1 Change Management Global Thought Leader: Top 50 Global Thought Leaders and Influencers on Change Management (May 2020) by Thinkers360.

Business Book Ranking: Change Management Pocket Guide - Leadership of Change® Volume 2, ranked within the top 50 Business and Technology Books (Jan 2020) from Thinkers360 Thought Leaders.



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